Reports are private
Negative reports and evidence go to moderation. Reporter identity is not shown to the reported player.
What matters: No public accusation wall, no raw risk score, and serious reports stay private.
Read conductThe MVP treats teammate reliability as a moderated platform signal. It can restrict queues, but it does not turn reports into public accusations.
Negative reports and evidence go to moderation. Reporter identity is not shown to the reported player.
Cheating suspicion, griefing, throwing, and fake profile reports require evidence before review.
Queue restrictions and bans create moderation actions, audit logs, and appeal paths.
TrustedQueue does not publish unverified accusations, raw risk scores, or public blame walls.
TrustedQueue is designed so one unverified report does not instantly punish a player. Serious outcomes require review, evidence, audit logs, and an admin-confirmed decision.
Reports are only accepted through the correct private flow, usually tied to completed lobby membership.
Moderation reviews submitted evidence, current Steam/FACEIT checks, platform status, and report patterns.
Confirmed issues can lead to no action, warning, reliability penalty, queue restriction, or platform ban.
Restricted players can use appeal routes without seeing reporter identity or private evidence notes.
Player-specific incidents should not be posted publicly. Use the completed-lobby report flow for incidents and the appeal flow for account restrictions so review context, evidence, and identity protections stay intact.
Something happened in a TrustedQueue lobby and you want it reviewed.
Reports, reporter identity, and evidence stay private and are not public profile content.
Open completed lobbiesYour account cannot join queue or lobby flows because of a restriction.
Appeals are reviewed privately and moderation evidence remains protected.
Open appeal